Jennifer Brozek | Gen Con Report

Gen Con Report

I am home from Gen Con. It was a very good and busy time. I did not win the ENnie for Best Related RPG Product but with the caliber of the competition, it really was an honor to be nominated.

This year I was both part of the Writers Symposium (run by Marc Tassin) and one of the Industry Insider Featured Presenters. I got to do a lot of panels that were both valuable and hard. Fortunately, my two most daunting panels, Diversity in Gaming and Women in Gaming After Gamergate, both went off without a hitch. I like to think this was because we all did our homework and prepared and we had excellent moderation.

Like most conventions, there’s too much to tell. Here are some of the highlights:

•    Chatting with Wesley Chu in the dealers room about working at conventions. This spawned the quote, “It’s all push-ups and prose.” from Wes.

•    Sitting in the authors lounge area watching Chuck Wendig and Sam Sykes be themselves. I have pictures…

•    Actually sitting down to game with Erik Scot de Bie and Brian Cortijo. I’d not played D&D 5 yet. It’s a good system. Also, I kinda love the dwarf warrior I was playing.

•    Having a number of people come to my “office hours” to follow up on panels and to ask me about my writing. Doc Wagon 19 and Discordance (my first Valdemar short story) were highlights.

There were two standout events that made Gen Con awesome for me.
 
The first is Ingress. I started playing about 3 weeks ago and I was told there was a mission day happening at Gen Con. I had no idea what a mission day was but I was game. I sent out a call for someone to come walk with me because I really have no sense of direction. I was fortunate enough to be answered to by Sarah Babe, Host of Plot Points Podcast. The two of us banded and bonded together to do this thing called Gen Con Mission Day.

It was 13 missions. Walking around, hacking 5-7 portals per mission and answering questions. We started about 8:45pm at night. We ended the last mission at about 1:30am. It was hot, tiring, and sweaty. By the end of it, both of us had blisters and were finishing the quest out of malicious spite. But it was still awesome. I got a bunch of digital badges, leveled up, and despite shredding my feet (30,000 steps that day – 20,000 on the mission day quests), I had a great time. Sarah and I hit it off so well. I look forward to meeting up with her at GameholeCon in November.

The second is my friend Monte. I haven’t seen Monte in years. One of my favorite GMs and friends from the Bay Area, he made it out to Gen Con. Monte is one of those people that I click with. We can go for months without talking, but when we do, it’s like no time has passed.

He decided to introduce me to The Mountain Witch. We played with Albert and Nancy (also friends from the Bay Area who now live in Canada). It was the best time. Sparse on rules. Heavy on the roleplay. Awesome for narrative storytelling. Honestly, this game, with these people, made Gen Con worth it. I will be thinking about this game for a long time to come. I just bought a copy of The Mountain Witch from IPR.

It was a very good time. I’m glad I went. I’m also very happy to be home with the Husband and the kitties.

 

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