Jennifer Brozek | June 2022

Bubble and Squeek for 29 Jun 2022

As the world continues to spin and time slips away, life happens. I'm back to writing as well as editing while trying to ignore social media. In the meantime, here's what's crossed my desk.

Awards: BattleTech: Crimson Night, Rogue Academy Three, has been nominated for a Scribe award! It's always an honor to be nominated, but just look at that lineup. I'm in such good company.

Interview: I was interviewed on the Douglas Coleman show. This was a fun one. Listen to it on Youtube or in Podcast form.

Open Call: Announcing the 99 Fleeting Fantasies anthology open call. All genres of flash fiction fantasy. One month open call from July 15-Aug 15. (Also, might I  direct your attention to: Round One of Slush Reading from the 99 Tiny Terrors call. Or The Reinvented Detective Slushpile Tweets round up for insider tips and hints on making it through a slushpile.)  

Publication: For the HWA Of Horror and Hope anthology: Words to Fill the Well. I wrote this one because I was in a terrible mood and needed to write it out. It did me so much good.

Released: New thing I edited now for sale from Priebe Press... 2d6 Superfast One Shot character sheets and game mechanics! It's a fun, quick system to use.

Support: As always… if you appreciate my work and would like to support me, I love coffee. I am made of caffeine. This is the quickest way to brighten my day.

Leeloo in my suitcase, trying to make sure I don't leave without her.

 

Tell Me - Gregory A. Wilson

Greg Wilson, an author, professor, and friend of mine, has a kickstarter going for his Grayshade novels and RPG—a worthy endeavor. Today, he tells me about the eponymous Grayshade character of the series and why he would write about such a person.

 

The thing about Grayshade is: he’s a killer.

This is a pretty clear conclusion from the get-go, when you’re dealing with an assassin. And Grayshade is no ordinary assassin; he’s an elite Acolyte in the Order of Argoth, tasked with eliminating targets assigned to him by his superiors, and uplifted and stabilized by his faith in Argoth, the Just God. But he’s also a man with a conscience, who for years has shielded himself from the full consequences of his actions with routine and ritual. Grayshade sees himself as a surgeon with a scalpel, not a butcher with a cleaver; he only kills his assigned targets, and only when (and as much as) his faith, the tenets of which are taught and conveyed by the Order, demands it.

Yet as I try to show in the book and have discussed elsewhere, this is ultimately a fool’s game. You cannot have a conscience and be protected from monstrous actions. You cannot face trauma after trauma and not pay a price for facing them. For all of the rituals and mantras and meditations, in the end Grayshade is a killer, plain and simple, no matter what the motivations behind his actions are. It’s not until those motivations are stripped away, until he’s shown what’s actually at the core of his faith, that he’s forced to confront who he actually is, knowledge which almost destroys him.

Why write about someone like this? Surely we get enough stories/movies about killers, and beyond the constant drumbeat of stories of real life murderers, the inner life of someone willing to (repeatedly) kill others is actually terrifically boring—on a basic level, a murder is the ultimate act of petty selfishness, the elimination of the most fundamental right to fulfill a individual desire driven by hatred, or vengeance, or “justice” (which in Grayshade may amount to the same thing). I was conscious of all of this when writing the novel, and in the beginning, I wasn’t particularly interested in Grayshade as killer, but Grayshade as thinker and planner, one elite operative up against an organization with far superior resources and motivation to get their people into line. Yet as I continued to write and revise, I became more interested in what drove someone like Grayshade to become what he was…and more important, what could drive him away from it again, and keep him on that path back to better action.

Grayshade himself knows that on one level there’s no redeeming what he’s done in the past. No matter what he thought were the reasons for what he does, no matter how much a potentially good person might have been manipulated into becoming a tool for the evil acts of others, the acts are what they are. But in a way, the journey forward, away from the evil, is more important than whatever the destination is. Like The Equalizer’s Robert McCall or Jason Bourne or Nikita, Grayshade’s decision to seek a new path is, to me, a fundamentally human act of hope, driven by a desire to be better tomorrow than he was today…and it was both fascinating, and even moving, to document that journey. As to where the journey ultimately concludes?

Well, like Grayshade, that’s something you’ll only know when you get there. Until then, I hope you enjoy the ride as much as I have.

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Gregory A. Wilson is Professor of English at St. John's University in New York, where he teaches creative writing and speculative fiction. Outside academia he is the author of the epic fantasy The Third Sign, the award-winning graphic novel Icarus, the dark fantasy Grayshade (with a just launched IP Kickstarter), and the D&D adventure/sourcebook Tales and Tomes from the Forbidden Library, plus a number of published short stories. He co-hosts the actual play podcast Speculate! (speculatesf.com) and is co-coordinator of the Origins Authors Alcove. Under the moniker Arvan Eleron, he runs a Twitch channel focused on narrative, with many sponsored TTRPG campaigns featuring authors, editors, actors, and artists. He lives with his family in Connecticut; his virtual home is https://www.gregoryawilson.com/.

Tell Me – Chris McKinney

Today, Chris McKinney tells me how finally including his childhood loves and memories into his fiction gave him a breath of new life—personally and professionally. As a child of the eighties, I can see myself in him. As an author who had her own rediscovery of self, I empathize with him.

 

Blade Runner, Raiders of the Lost Ark, The Road Warrior, Heavy Metal—when I was a child, these were among my favorite things. Then, later, when gaming emerged, Baldur’s Gate, Final Fantasy, Fallout, Everquest, Bioshock, Mass Effect—I couldn’t get enough to the point where I had to stop (my last brief relapse was Red Dead Redemption II—but I digress). However, despite all these influences, their impact on my writing was minimal for years. After all, I was taught in graduate school that fiction writing is serious business.

It took a couple of decades for me to understand that, sure, fiction is serious, but it can be fun, too. I wanted to have fun, so I decided to delve into speculative fiction that paid homage to my childhood loves. I didn’t want to copy these things, but I didn’t shy away from their influence either. The result is Midnight, Water City, the first book in a trilogy. It’s set in 2142, and is a mash up of murder mystery, cyberpunk, noir, and eco-fiction. It’s fusion like I’m fusion. I’m a Korean, Japanese, Scottish American who was born and raised on an island in the middle of the Pacific. I live three blocks away from a huge Chinese graveyard. I live one mile away from a waterfall next to an arboretum that fights to preserve endangered Hawaiian plant species. My Japanese American stepfather is an aging vet who was a LRRP in Vietnam. So guess what? Graveyards, waterfalls, indigenous plant life, and an old war vet—I threw all this in the trilogy, too.

I’ve also spent just about my entire life in, and near, the ocean, so I figured, why not? Let’s toss in an underwater city as well. Books that I’ve written in the past, “serious” regional fiction that has been well-received over the years, really only revealed parts of me. My first book, a semi-autobiographic novel that ignores the childhood loves that I mention above. My second, loosely based on some of my grandparents’ experiences during and after the Korean War. A couple of novels about addiction, which I’ve struggled with in the past. But I revealed more of myself in Midnight, Water City than any other book. My love of the ocean and my anxiety of the future. My lifelong jones for sci-fi and fantasy. The looming sensation and fear that I don’t see things the way most others do and that a big part of my life has been me barreling through existence and leaving wreckage behind. These books, are, in fact, the most personal and “serious” I’ve ever written. They also pressed my imagination more than it had ever been pressed before.

But they’re meant to be fun, too. I hope some of the joy that I felt while worldbuilding is reflected on the page. I also sadistically hope that readers feel the twinge of terror that one can feel when underwater. We’ve all been there, some literally, most figuratively, drowning and on the verge of swimming ourselves to death. Perhaps some of us emerge from the water gasping and decide that it’s time to rethink past choices, that it’s time for a rebrand. We lean on our childhood loves and catch our breaths. Midnight, Water City is a rebrand like that for me. One that I, personally and professionally, very much needed.

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Chris McKinney was born in Honolulu and grew up in Kahaluu on the island of Oahu. He is the author of Midnight, Water City, book one of the Water City trilogy. It was named a Best Mystery of 2021 by Publisher’s Weekly and a Best Speculative Mystery of 2021 by CrimeReads. The paperback edition will be released June 14, 2022 and includes the first two chapters of Eventide, Water City, book two of the Water City trilogy. Book two will be released summer 2023.

Chris has written six other novels: The Tattoo, The Queen of Tears, Bolohead Row, Mililani Mauka, Boi No Good, and Yakudoshi: Age of Calamity. He currently resides in Honolulu, Hawaii.

Bubble and Squeek for 6 June 2022

There is much that goes on in a writer's life. Here's some of things I've been working on in the background.

Open Call: Announcing the 99 Fleeting Fantasies anthology open call. All genres of flash fiction fantasy. One month open call from July 15-Aug 15. (And might I also direct your attention to: Round One of Slush Reading from the 99 Tiny Terrors call. Or The Reinvented Detective Slushpile Tweets round up.)  

Interview: The ever-talented Cat Rambo interviewed me for Horror Tree and I got to tell one of my most favorite stories about frightening an entire room of convention goers.

Interview: My Favorite Bit about The Reinvented Heart anthology. Sometimes, the best part of the project is the people we work with.

Interview: Bookish Brews asked me and Cat Rambo what we love about The Reinvented Heart anthology. There is so much to love in this anthology.

Interview: From Nerds of a Feather… Six Books with Jennifer Brozek. Six is not enough. Some many books have touched my life.  

Support: As always… if you appreciate my work and would like to support me, I love coffee. I am made of caffeine. This is the quickest way to brighten my day.

Three kitties who did not want to get off my lap.