Jennifer Brozek | Tell Me - M Todd Gallowglas

Tell Me - M Todd Gallowglas

by Jennifer Brozek 24. February 2014 11:48

I read Todd’s first Dead Weight novella and found it really interesting. I even blurbed it. I think you’ll like it, too.

"DEAD WEIGHT: The Tombs by M. Todd Gallowglas is a fast-paced, non-linear novella that keeps the pages turning. Gallowglas effortlessly intermixes apocalyptic urban fantasy with noir elements and surprisingly believable characters. Can't wait to see what comes next." - Jennifer Brozek, The Nellus Academy Incident

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First, thanks for Jennifer for letting me post. The whole DEAD WEIGHT blog tour came from her asking me to post a “Tell Me” about the project. To see my other stops along the way, head over to http://www.mtoddgallowglas.com/2014/02/10/dead-weight-blog-tour/. I’ve had some pretty interesting things to say about DEAD WEIGHT already.

DEAD WEIGHT is my serialized, near-future, urban-fantasy, noirish, war-thriller with a dash of post-apocalyptic. I’ve talked about the inspiration coming from Tim O’Brien’s short story, “The Things they Carried.” Here are two quotes that helped shape the story from its first draft to what it is today:

“The thing about a story is that you dream it as you tell it, hoping that others might then dream along with you, and in this way memory and imagination and language combine to make spirits in the head. There is the illusion of aliveness.”

“Stories are for joining the past to the future. Stories are for those late hours in the night when you can't remember how you got from where you were to where you are. Stories are for eternity, when memory is erased, when there is nothing to remember except the story.”


I’d originally intended the central plot to focus on a squad of Marines during the Faerie War. When started the first draft, I slammed into the first person point of view of a writer assigned to those Marines. His job was to chronicle the Marines’ story while they were in Faerie, and to carry back the memory of those who died, lest they be forgotten in our world forever. The story chose this character right from the second or third sentence from the first draft.

As the story grew, I later realized that, while the story was still about the war between the US and the Unseelie Court of Faerie, the true soldiers weren’t from the armed forces. This wasn’t that kind of war. The true soldiers were the artists who pass down our heritage, not only from our cultural backgrounds but also the culture we form with our family and friends.

The original draft of DEAD WEIGHT started from the question, “What would a group of Marines carry with them on a mission to Faerie?” Now the questions are: “What role would storytellers play in a war against a people who need stories for their existence?” “Would we be able to re-think the way we waged war fast enough to make a difference?” and “Why do we pass some stories on and keep others secret?” Stories carry weight, and the stories we don’t tell weigh on us even more than the stories we do tell, and the stories that people share with us share, and expect us not to share with others, tend to weigh heaviest of all.

We communicate mostly through stories. When we tell our spouse about our day, we tell a story. When we talk about that awesome thing we did playing our favorite sport last weekend, we tell a story. When we sit around a table share memories of our friends and family who have passed on, we tell stories. Everything we know, we know because we share it stories. Now, not ever story is spoken. We can tell stories in paint, in crayon, in dance, in photography, in film, in music (Peter and the Wolf anyone?) DEAD WEIGHT is about stories in a war where stories are the greatest weapons. Which stories do share, when do we share them, and which are so terrible we should keep them secret.

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Find out more about M Todd Gallowglas, his books, and to read some of his rants, head over to his official website: www.mtoddgallowglas.com

 

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Jennifer Brozek: Writerholic

Jennifer Brozek is a Hugo Award nominated editor and a Bram Stoker nominated author. Winner of the Australian Shadows Award for best edited publication, Jennifer has edited fifteen anthologies with more on the way, including the acclaimed Chicks Dig Gaming and Shattered Shields anthologies. Author of Apocalypse Girl Dreaming, Industry Talk, the Karen Wilson Chronicles, and the acclaimed Melissa Allen series, she has more than sixty-five published short stories, and is the Creative Director of Apocalypse Ink Productions.

Jennifer is a freelance author for numerous RPG companies. Winner of the Scribe, Origins, and ENnie awards, her contributions to RPG sourcebooks include Dragonlance, Colonial Gothic, Shadowrun, Serenity, Savage Worlds, and White Wolf SAS. Jennifer is the author of the YA Battletech novel, The Nellus Academy Incident, and the Shadowrun novella, Doc Wagon 19. She has also written for the AAA MMO Aion and the award winning videogame, Shadowrun Returns.

When she is not writing her heart out, she is gallivanting around the Pacific Northwest in its wonderfully mercurial weather. Jennifer is a Director-at-Large of SFWA, and an active member HWA and IAMTW. Follow her on Twitter at @JenniferBrozek.