Jennifer Brozek | All posts tagged 'rpgs'

The Unexpected Book

A couple years back, Jason Schmetzer, the fiction editor for battlecorps.com, asked me if I wrote stories about “big stompy ’Mechs.” My answer was an unhesitating “No.” Jason, not to be denied, asked me if I could crash a big stompy ’Mech and then write him a story. I thought about it and said that I thought I could… if I could think of the right story.

It took two years and some back and forth between me and Jason to hammer out the idea for The Nellus Academy Incident – a YA Battletech webserial about 8 cadets and a General in a PR event gone horribly, horribly wrong. I figured it would be about 25 episodes of about 2000 words each and was designed to go up on a weekly basis. That’s not exactly what happened but, in the end, the webserial was 25 episodes and almost 60,000 words.

I was surprised and delighted beyond words when Jason told me that The Nellus Academy Incident was going to be packaged up as a novel for general sale. This wasn’t my intent when I wrote the serial but, wow, it looked like I had written a YA novel without planning on it.

Yesterday, I got the cover. The book will come out towards the end of January. Isn’t it pretty?

As a side note, I do know what I’d write for a sequel if Jason asked for another serial for battlecorps.com.

 

Done Traveling

Before I get into stuff. A couple of notes:

First, while I was at Convolution, I was quoted in an Examiner article about the convention. And they even got a picture of me smiling and looking tired. I enjoyed Convolution quite a bit. (Warning: the website is cluttered with ads.)

Second, I’ve got my first COINS OF CHAOS anthology review. It’s from Bitten By Books and the anthology got four tombstones. Not bad. Not bad at all. I can forgive them not getting my last name right.

I’m home from my last convention of the year. Really, I shouldn’t have gone to it but no use worrying about that now. I really am busy. But, at the same time, I know I can handle it. It just seems harder right now having just finished a ton of travel. Part of it is me fighting with the outline of KWC#4. Part of it was everyone asking me what all I still need to do this year.

I’ve looked at my list due by the end of the year and it is fine. I will just need to do a lot of head’s down work. There is actually not a whole lot to stress about. Plus, no more conventions again until April. Yay! (Yes, I have some travel but it is all FUN travel.)

I’m still completely in love with crocheting. I’ve discovered that crocheting at conventions is a great conversation starter if you're downstairs in the lobby waiting for someone. And it is a great way to decompress upstairs in the hotel room after a very loud party. This fourth cat blanket is actually looking like a blanket and not a mutant yarn thing. I’m pleased with myself.



So. Things left to do this year:

1. Finish Colonial Gothic: Roanoke supplement.
2. Read and select all stories for the unannounced anthology. Begin edits
3. Finish Karen Wilson Chronicles #4 outline and begin.
4. Finish over all polish of THE NELLUS ACADEMY INCIDENT book.
5. Submit various manuscripts to awards/various people by request.

See? Nothing too onerous.

 

Bubble and Squeek for 10 Oct 2013

I’m about to run off to a long family reunion / vacation thing. So, me on the internet might be scarce. Though, I always have Twitter and my phone. The cat / house sitter has the usual instructions to text me daily cat pictures and to spoil them rotten. In the meantime, here’s a link round-up: an interview, an announcement, a photo, a release!

First up, I was interviewed on Jim Knipp's blog.

Rogue Games has announced my book, Colonial Gothic: The Lost Colony.

David Mitchell and his brother did a horror photo based on my In a Gilded Light collection story “Finishing Touches.”

And a reminder that my Coins of Chaos anthology is released on Oct 15 while I'm away.

Gen Con Wrap Up

Gen Con was third convention in 4 weekends. It was a rough convention to end on. But, it was really a good time. As always, conventions are about the people I got to meet and see again.

Walter Koenig – I didn’t even know Walter was signing at Gen Con. I just happened to walk by at the right time. There was almost no line and I hadn’t talked to him since I ran StarQuest ’95, the first Babylon 5 convention. He didn’t remember it at all and I didn’t mind. As he put it, when I ran into him later in the elevator, “Conventions tend to blur together.” But I enjoyed my small moment with him and got an autographed picture as well as this one.


Ken Hite – Ken is a wonderful man to have a drink with. Super smart and knowledgeable. It’s unfortunate that I had to cut the drink short when my tummy disagreed with my dinner. But the short time I did have was worth it.

Jason Sanford – I’ve know Jason online for years. It was a great pleasure to meet him in person finally. Easy going and fun to hang with, I look forward to doing it again.

John Helfers – My editor of many things (Shadowrun, Battletech, Karen Wilson Chronicles, anthology stories), it is always a boon to meet up with him face to face, have a conversation, and plan to take over the world. Kerrie Hughes is often a part of these meetings, too, which makes them that much more awesome.

Jim Hines – Jim is always a lot of fun to talk with. I caught him at his signing and saw that he had the UK versions of his Magic Ex Libris books. I love those covers and asked if I could buy those. I think he brought them only for show but he was kind and allowed me to throw money at him. I consider this one of my biggest scores of the convention. These covers are amazing.


Mercedes Lackey and Larry Dixon – I finally got to meet Misty and Larry in person at this convention after knowing them online for ages. I’ve written for Misty’s Valdemar and Elemental Masters anthologies and I used to game with Larry online. I had the chance to sit with them for about 30 minutes and then again while we were all signing at the same time.

Saladin Ahmed – One of the humblest authors I know, Saladin is an amazing author. Misty actually stopped signing to come over and tell him that Betsy Wollheim of DAW told her that he was one of the best new authors she’d ever found. Saladin was so taken aback, he was almost speechless. Then Misty told the line of people waiting for her autograph that they should buy his book. I agree.

Cat Labs Games – I got to see and hang out with many of the Cat Labs folk—Randall, Loren, Herb, Jason S., Jason H., John, Heather—and listen to the chaos that is them at a convention, brainstorming, pranking each other, and doing business. It is amazing to see it all in action. Most of the time, I just sit back and enjoy the ride. I do have more stuff coming up from these guys and it is all good. Shadowrun and Battletech fans have some sweet things to look forward to.

True Dungeon – Most years, I don’t do True Dungeon. If I do, I only go if I can go with my friend Dylan Birtolo. This year, we had the uber-smart team: Dylan Birtolo, Chris McEniry, Maxwell Alexander Drake, Paul Peterson, John Helfers, Kerrie Hughs, R.T. Kaelin, Pat Rothfuss, Pat’s Librarian friend (whose name I forget), and me. This group gelled together so well that we finished almost every room in 5 minutes or less. It was a real joy to play with them all.


Harebrained SchemesJordan Weisman and Mitch Gitelman from Harebrained Schemes gave a presentation on what’s coming next for Shadowrun Returns. I came by to support them and to say hello. My favorite moment was when they gave me a shoutout in the panel and the audience had the collective reaction of an inhale of breath and then applause. It made me feel like a rockstar. Also, I got to meet up with @UGplex (RC) what’s coming next for Shadowrun Returns is going to knock your socks off.

Writer’s Symposium – I was at Gen Con this year because of the Writer’s Symposium. Run by Marc Tassin, it was a blast to be a part of. Professional, well-run, and well-attended, we had a packed house most of the time. I love the space we’re located in and I can’t wait to do come back next year. There’s a lot of good information for writers who want to learn about all aspects of the publishing industry.

These are some of the highlights but, by no means, all inclusive. These are what my addled brain can remember right now. There were so many good people and events that I can’t list them all.




Bubble and Squeek for 26 Dec 2012

Despite everything, it’s still been a good holiday season and goodness is yet to come in the form of visiting in-laws. The Husband’s sister and husband is coming out to visit us over the New Year. I’m looking forward to that.

I really love this “A Softer World” #911 and its quote: “The terrible things that happen to you didn’t make you you. You always were.” Highlight: “It isn’t the storm that makes the ocean dangerous.”

A couple days ago, I posted this on my twitter and Facebook. It’s proven very popular. “Now, you can honestly say you have made it as an author. I spotted your fantasy novel in a used bookstore today.” —a friend of mine in CA. I was amused when he IM’d me with that. Too bad he didn’t get a picture of the book.

Also, I can announce this finally – I sold a chapter story for the newly announced Shadowrun 5th edition. It will be the Rigger chapter story and is called “The Danger of Side Jobs.” It's about a very tall human female rigger, her huge, tricked out tow truck, and a very charming, short troll with a job offer.

I have also typed “The End” on THE NELLUS ACADEMY INCIDENT webseries for battlecorps.com. This gritty YA Battletch web serial has hit right at 58K words over its 25 episodes. I still have to edit and polish the last five episodes but I’m pleased that everything turned out the way I wanted it to.

Tell Me – Richard Iorio

I met Richard at his Colonial Gothic booth during a GenCon a few years back. The name caught me, the RPG kept me, and then Richard hired me to write for him. I’ve been working off and on for Colonial Gothic ever since. My newest book with them is Colonial Gothic: Locations. I think this is a really interesting RPG and that’s why I’m pleased to present this special 12-12-12 edition of Tell Me.

---
It was a sunny, warm September day (9/7/2011 for those keeping score), when I posted the following on the Rogue Games’ website:

You are not ready. The countdown has begun, and the Rogue of Rogues Games are plotting.
For some, it might be an end, but for us, it is only the beginning. Grab your dice and get ready.


This was the last I said anything, and in secret I continued working on a project that I had been working on since 2010. As of this afternoon, 12:12:12 to be precise, the secret has been revealed, and the world knows I was working on Colonial Gothic 2nd Edition. By now, the some have bought the book and have gotten the PDF. They have noticed the changes.

This is not about the changes, this is about why I did what I did.

Colonial Gothic is a labor of love. This is the game I have always wanted to play, and since I could not find it, I created it. A game like Colonial Gothic does not come about by itself. It is the sum of experiences and ideas I received from others who listened to me prattle on about history, gaming ideas, and how to make everything work. What you hold in your hands is a product of years of work. Many players have played in variations of campaigns based upon the ideas found here. Something about this period always attracted me to running games in it.

The first time I ever thought about running a game set during this period was in 1985, as an eighth grader. My family had just moved to a small Midwestern town at the start of summer. Being a new face in a new town, and not knowing anyone, I had a lot of time to think about new campaigns and new games. Tired of fantasy and having just read Last of the Mohicans for the eighth time, I wanted to try something more “real.” Armed with a library within in biking distance, I spent many days reading and taking notes on the period. As luck would have it, I found some gamers who were interested in my creation and I unleashed it to uneven success.

A year later I found myself in another new town and this time I was about to start high school. Undeterred from the previous summer experiment, I revised the campaign and let it loose on a new group of players. They liked it, but they were not ready for something so different from the orcs, rogues, and dungeon crawls that were so popular at the time. Reluctantly I put the campaign aside and returned to the lands of dragons, fuzzy footed diminutive creatures and magic.

Fast-forward to college, with its huge libraries and new opportunities. Unlike my earlier attempts, in college I was even more versed in the subject because of the resources I had on hand. I was also a little more experienced with kit bashing different game systems and ideas into something playable for myself and others. Each new discovery I made, or historical bit I uncovered in my reading and endless research, was applied to my campaigns. Through the years, numerous players have walked the footpaths and forest trails of Colonial New England or the Southern Colonies searching for the evil haunting the land.

Those people gave me something, the will to keep going to produce this game. What you have in your hands is a labor of love, a project worked on by people that are as equally passionate as I am about good role playing games.  As such, Colonial Gothic would not have been possible without the help of many people.

As much as I tried, it always seemed as it Colonial Gothic never got the attention it deserved. It was always rushed, and it always suffered from being something that I worked on, while I tried to do so many other things. Things changed when Graeme Davis decided to help me out, and he kicked me in the butt to rethink and rework the game. It was during a phone call in January 2010 that I finally agreed that the game needed to be rethought, and I began working on the 2nd edition. I thought the project would be faster, but it turned out to be two years of playtesting, writing, rewriting, and rewriting.

Finally it was 9/7/2011 I had a draft that I was proud of, and a yearlong playtest begun. Every rule was examined, every system rethought, and the guts of 12° were pulled apart, put together, and pulled apart. There were times I wanted to stop, and call it quits, but I didn’t. This game means too much to me, and I wanted it to be what I always felt that it should be.

Colonial Gothic 2nd Edition is a game that I always wanted, and now I have it.

Bubble and Squeek for 26 October 2012

The first review for my RPG supplement Colonial Gothic: Locations has come in from RPG Resource and it’s a good one!

Alliteration Ink hosted a six part roundtable interviews with me and many of the Dangers Untold anthology authors: One, Two, Three, Four, Five, Six.

I sold my science fiction western short story, “Dust Angels,” to the Beyond the Sun anthology. This was a successful kickstarter anthology and already has some fabulous headliners.

My forthcoming collection of linked stories, Caller Unknown, has snuck out the door at Amazon a bit early and already has a five star review. The official release date is November 15th and that is when all of the electronic versions of the book will be available. Amanda Pillar reviewed it at her blog and really liked it.


 

Bubble and Squeek for 9 October 2012

Lots of things are going on in my life. All good. All busy. All the time.

My Dangers Untold anthology has been released and it look wonder. We even have Dangers Untold review from Dark Media.

Millennium Knights, a Savage Worlds supplement from Savago Mojo, is coming out in pieces. The first piece, the Primer, is free. Play a 1999 James Bond type spy against the supernatural menace. Wear the tuxedo, load the Walther PPK, and save the world!

Colonial Gothic: Locations has been released. Four settings. So many secrets! Each town if fully described with events and mysteries. Campaign starters included for each one. I also really like the cover on this one. Rogue Games did good.

SF Signal Podcast #155 during WorldCon. I was interviewed by Patrick Hester. Also, here is a page to all of my podcast interviews.

SFWA Northwest Reading Series - The next event in the Seattle area (
Wild Rover Restaurant and Pub, 111 Central Way, Kirkland, WA 98033 ) will be held on Tuesday, October 16 and will be hosted by Seanan McGuire, accompanied by Phil and Kaja Foglio and Jennifer Brozek. Please come and support your local authors. Besides, October Daye and Girl Genius! It's going to be an awesome time.

Finally, happy birthday to my beloved husband, Jeff. You are the keystone of my world.

Pausing for a Moment

Yesterday I sent off Act Three of the Nellus Academy Incident to my Battletech Think Tank. I plan to hand it in by the end of the week and to start Act Four on Monday the 20th. Act Three ended up being about 12,000 words and I’m pleased with it. I’ve killed off another main character. Kidnapped the McGuffin. Set up the interpersonal conflict between the two leading cadets. It’s all good. Act One of the Nellus Academy Incident is live on Battlecorps.com right now. Three episodes in. It is publishing once a week on Fridays.

This week is going to be all about editing the Coins of Chaos anthology. I’ve got the 17 stories I want. Some really excellent stories in this horror anthology by some of my favorite authors. I can’t wait to tell you the TOC.

The Beast Within 4: Gears and Growls anthology is ramping up at the end  of the month. I do so love doing these anthologies with Graveside tales. The Beast Within 3 is off to the publishers and I will see when the release is. Hopefully soon. And I hope to release the cover art by Shane Tyree or some of the interior art by John Ward soon.

Tomorrow, I have a business meeting that might end up with some side fiction. We will see.

I think I might just do the business part of writing today—email, phone calls, schedules, blog posts, interviews. All that stuff that is required for writers. Though, with the new AC in my office (so happy I have it), I might get some editing done today.

Bubble and Squeek for 30 July 2012

Here are some very cool odds and ends.

I've seen the new Shane Tyree cover for The Beast Within 3: Oceans Unleashed from Graveside Tales and it is to die for. Were-shark for the win!


I have a new review of Industry Talk: An Insider's Look at Writing RPGs and Editing Anthologies by the esteemed Richard Dansky. He liked it and that makes me happy.


Danielle of Dark Quest Books emailed me a new review of Human Tales anthology on the Billion Light-Year Bookshelf by Liegh Kimmel. Liegh had a very interesting point of view of the dark stories within this anthology.


If you like Battletech fiction, my new episodic gritty YA story, The Nellus Academy Incident, has begun on Battlecorps.com. You need a subscription to the site to read the story. Here is the announcement about it.


That's it for me. I hope all is going well with you.