Jennifer Brozek | All posts tagged 'rpgs'

Bubble and Squeek for 26 Dec 2012

by Jennifer Brozek 26. December 2012 20:56

Despite everything, it’s still been a good holiday season and goodness is yet to come in the form of visiting in-laws. The Husband’s sister and husband is coming out to visit us over the New Year. I’m looking forward to that.

I really love this “A Softer World” #911 and its quote: “The terrible things that happen to you didn’t make you you. You always were.” Highlight: “It isn’t the storm that makes the ocean dangerous.”

A couple days ago, I posted this on my twitter and Facebook. It’s proven very popular. “Now, you can honestly say you have made it as an author. I spotted your fantasy novel in a used bookstore today.” —a friend of mine in CA. I was amused when he IM’d me with that. Too bad he didn’t get a picture of the book.

Also, I can announce this finally – I sold a chapter story for the newly announced Shadowrun 5th edition. It will be the Rigger chapter story and is called “The Danger of Side Jobs.” It's about a very tall human female rigger, her huge, tricked out tow truck, and a very charming, short troll with a job offer.

I have also typed “The End” on THE NELLUS ACADEMY INCIDENT webseries for battlecorps.com. This gritty YA Battletch web serial has hit right at 58K words over its 25 episodes. I still have to edit and polish the last five episodes but I’m pleased that everything turned out the way I wanted it to.

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Tell Me – Richard Iorio

by Jennifer Brozek 12. December 2012 12:30

I met Richard at his Colonial Gothic booth during a GenCon a few years back. The name caught me, the RPG kept me, and then Richard hired me to write for him. I’ve been working off and on for Colonial Gothic ever since. My newest book with them is Colonial Gothic: Locations. I think this is a really interesting RPG and that’s why I’m pleased to present this special 12-12-12 edition of Tell Me.

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It was a sunny, warm September day (9/7/2011 for those keeping score), when I posted the following on the Rogue Games’ website:

You are not ready. The countdown has begun, and the Rogue of Rogues Games are plotting.
For some, it might be an end, but for us, it is only the beginning. Grab your dice and get ready.


This was the last I said anything, and in secret I continued working on a project that I had been working on since 2010. As of this afternoon, 12:12:12 to be precise, the secret has been revealed, and the world knows I was working on Colonial Gothic 2nd Edition. By now, the some have bought the book and have gotten the PDF. They have noticed the changes.

This is not about the changes, this is about why I did what I did.

Colonial Gothic is a labor of love. This is the game I have always wanted to play, and since I could not find it, I created it. A game like Colonial Gothic does not come about by itself. It is the sum of experiences and ideas I received from others who listened to me prattle on about history, gaming ideas, and how to make everything work. What you hold in your hands is a product of years of work. Many players have played in variations of campaigns based upon the ideas found here. Something about this period always attracted me to running games in it.

The first time I ever thought about running a game set during this period was in 1985, as an eighth grader. My family had just moved to a small Midwestern town at the start of summer. Being a new face in a new town, and not knowing anyone, I had a lot of time to think about new campaigns and new games. Tired of fantasy and having just read Last of the Mohicans for the eighth time, I wanted to try something more “real.” Armed with a library within in biking distance, I spent many days reading and taking notes on the period. As luck would have it, I found some gamers who were interested in my creation and I unleashed it to uneven success.

A year later I found myself in another new town and this time I was about to start high school. Undeterred from the previous summer experiment, I revised the campaign and let it loose on a new group of players. They liked it, but they were not ready for something so different from the orcs, rogues, and dungeon crawls that were so popular at the time. Reluctantly I put the campaign aside and returned to the lands of dragons, fuzzy footed diminutive creatures and magic.

Fast-forward to college, with its huge libraries and new opportunities. Unlike my earlier attempts, in college I was even more versed in the subject because of the resources I had on hand. I was also a little more experienced with kit bashing different game systems and ideas into something playable for myself and others. Each new discovery I made, or historical bit I uncovered in my reading and endless research, was applied to my campaigns. Through the years, numerous players have walked the footpaths and forest trails of Colonial New England or the Southern Colonies searching for the evil haunting the land.

Those people gave me something, the will to keep going to produce this game. What you have in your hands is a labor of love, a project worked on by people that are as equally passionate as I am about good role playing games.  As such, Colonial Gothic would not have been possible without the help of many people.

As much as I tried, it always seemed as it Colonial Gothic never got the attention it deserved. It was always rushed, and it always suffered from being something that I worked on, while I tried to do so many other things. Things changed when Graeme Davis decided to help me out, and he kicked me in the butt to rethink and rework the game. It was during a phone call in January 2010 that I finally agreed that the game needed to be rethought, and I began working on the 2nd edition. I thought the project would be faster, but it turned out to be two years of playtesting, writing, rewriting, and rewriting.

Finally it was 9/7/2011 I had a draft that I was proud of, and a yearlong playtest begun. Every rule was examined, every system rethought, and the guts of 12° were pulled apart, put together, and pulled apart. There were times I wanted to stop, and call it quits, but I didn’t. This game means too much to me, and I wanted it to be what I always felt that it should be.

Colonial Gothic 2nd Edition is a game that I always wanted, and now I have it.

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Bubble and Squeek for 26 October 2012

by Jennifer Brozek 26. October 2012 16:11

The first review for my RPG supplement Colonial Gothic: Locations has come in from RPG Resource and it’s a good one!

Alliteration Ink hosted a six part roundtable interviews with me and many of the Dangers Untold anthology authors: One, Two, Three, Four, Five, Six.

I sold my science fiction western short story, “Dust Angels,” to the Beyond the Sun anthology. This was a successful kickstarter anthology and already has some fabulous headliners.

My forthcoming collection of linked stories, Caller Unknown, has snuck out the door at Amazon a bit early and already has a five star review. The official release date is November 15th and that is when all of the electronic versions of the book will be available. Amanda Pillar reviewed it at her blog and really liked it.


 

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Bubble and Squeek for 9 October 2012

by Jennifer Brozek 9. October 2012 12:08

Lots of things are going on in my life. All good. All busy. All the time.

My Dangers Untold anthology has been released and it look wonder. We even have Dangers Untold review from Dark Media.

Millennium Knights, a Savage Worlds supplement from Savago Mojo, is coming out in pieces. The first piece, the Primer, is free. Play a 1999 James Bond type spy against the supernatural menace. Wear the tuxedo, load the Walther PPK, and save the world!

Colonial Gothic: Locations has been released. Four settings. So many secrets! Each town if fully described with events and mysteries. Campaign starters included for each one. I also really like the cover on this one. Rogue Games did good.

SF Signal Podcast #155 during WorldCon. I was interviewed by Patrick Hester. Also, here is a page to all of my podcast interviews.

SFWA Northwest Reading Series - The next event in the Seattle area (
Wild Rover Restaurant and Pub, 111 Central Way, Kirkland, WA 98033 ) will be held on Tuesday, October 16 and will be hosted by Seanan McGuire, accompanied by Phil and Kaja Foglio and Jennifer Brozek. Please come and support your local authors. Besides, October Daye and Girl Genius! It's going to be an awesome time.

Finally, happy birthday to my beloved husband, Jeff. You are the keystone of my world.

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Pausing for a Moment

by Jennifer Brozek 14. August 2012 13:28

Yesterday I sent off Act Three of the Nellus Academy Incident to my Battletech Think Tank. I plan to hand it in by the end of the week and to start Act Four on Monday the 20th. Act Three ended up being about 12,000 words and I’m pleased with it. I’ve killed off another main character. Kidnapped the McGuffin. Set up the interpersonal conflict between the two leading cadets. It’s all good. Act One of the Nellus Academy Incident is live on Battlecorps.com right now. Three episodes in. It is publishing once a week on Fridays.

This week is going to be all about editing the Coins of Chaos anthology. I’ve got the 17 stories I want. Some really excellent stories in this horror anthology by some of my favorite authors. I can’t wait to tell you the TOC.

The Beast Within 4: Gears and Growls anthology is ramping up at the end  of the month. I do so love doing these anthologies with Graveside tales. The Beast Within 3 is off to the publishers and I will see when the release is. Hopefully soon. And I hope to release the cover art by Shane Tyree or some of the interior art by John Ward soon.

Tomorrow, I have a business meeting that might end up with some side fiction. We will see.

I think I might just do the business part of writing today—email, phone calls, schedules, blog posts, interviews. All that stuff that is required for writers. Though, with the new AC in my office (so happy I have it), I might get some editing done today.

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Bubble and Squeek for 30 July 2012

by Jennifer Brozek 30. July 2012 12:39

Here are some very cool odds and ends.

I've seen the new Shane Tyree cover for The Beast Within 3: Oceans Unleashed from Graveside Tales and it is to die for. Were-shark for the win!


I have a new review of Industry Talk: An Insider's Look at Writing RPGs and Editing Anthologies by the esteemed Richard Dansky. He liked it and that makes me happy.


Danielle of Dark Quest Books emailed me a new review of Human Tales anthology on the Billion Light-Year Bookshelf by Liegh Kimmel. Liegh had a very interesting point of view of the dark stories within this anthology.


If you like Battletech fiction, my new episodic gritty YA story, The Nellus Academy Incident, has begun on Battlecorps.com. You need a subscription to the site to read the story. Here is the announcement about it.


That's it for me. I hope all is going well with you.

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Awesomeness Happening

by Jennifer Brozek 20. July 2012 12:12

July has been kind of a crazy month. Between Westercon and catching up on all sorts of things that I was behind on, I have barely time to breath but such cool things are happening.

I have turned in my Gruntz fiction.

Alliteration Ink has posted the TOC for Dangers Untold.

Lily’s kickstarter for the Guidebook to Village by the Sea has funded and as of today has 7 days to go. I am cheering my little heart out for her.

Stoneskin Press has funded its anthology kickstarter and is in the process of funding stretch goals. This one is close to me because I have a story in The New Hero II anthology set in my weird west Mowry universe. The story called “Iron Achilles Heel” is about the first known weakness in my spirit hero, Joseph Lamb. I wrote this story because I think perfect or invulnerable heroes are boring. Joseph needed to be knocked down a peg so that his host, Eric Hamblin, could step up and show that he is a hero, too.

The Lady of Seeking in the City of Waiting received a really nice review from Curled Up reviewer Douglas R. Cobb.

My non-fiction book, Industry Talk: An Insider's Look at Writing RPGs and Editing Anthologies, has been sitting in the top 100 on Amazon’s Authorship list for a week now. I’d love to see it continue on like that. It is available in Kindle and paperback form.

I also had an article on Booklife Now go live. On Mentoring is my take on why being a mentor is such a good thing for both the mentor and the mentee.

Finally, I wanted to mention that a friend of mine emailed me a couple of days ago to rave about my non-fiction finance book called The Little Finance Book that Could. This is my story and daily rules that helped me get out of debt and to stay out of debt. They told me that I helped them pay of their credit cards—more than $7000—in two years. This is a great book for grads and those people going back to school. Debt sucks. Especially in this economy. It makes me pretty darned happy when someone says I helped them.

Now that I’ve shared all my good news, what’s yours? I’d love to hear about it.


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Gruntz

by Jennifer Brozek 21. May 2012 11:27

I’ve been doing this social networking thing on Twitter, Facebook, Google+, and Livejournal for a while. I consider all of it to be an investment in my career. There is nothing more annoying about looking up an author or editor and finding nothing about them. Right or wrong, it makes me think that they either aren’t very good at the business or marketing aspects of being in the publishing industry.

That said, I always try to temper my business side with remaining a real person. I chat with people. Talk about stuff that isn’t work. Or talk about where I am in what I’m doing—the easy parts, the hard parts. I do like to be social.  Some of the social stuff is play and I do like to play. I think I’m pretty successful at balancing the two.

About a week ago, after talking about work I’m doing on the Battletech web series, a stranger on twitter pinged and asked if I was open for a gig. I get this question a lot and my answer is always: “It depends on my schedule, the subject matter, and the pay rate.”  Then we shifted to email for the rest of the conversation.

Short story still short, Robin Fitton has hired me to work on the fiction part of Gruntz. “Gruntz is a dedicated 15mm fast play wargame designed for skirmish level play with between 10 to 40 figures per side using combined arms (squads, support vehicles, tanks, VTOL's and artillery).”

I’m excited about this because I get to make up a lot of canon information about the Gruntz universe. Every faction will have signature leaders, houses/groups/etc.  With 11-12 stories to come up with, I’m still deciding on how this will happen. But believe me, there will be a variety. I’ve got permission to go wild and nothing is off limits.

I love jobs like this.

I also love getting jobs like this because I’m just being me on Twitter.

As an aside, there is an Indiegogo fundraiser for an Gruntz Army Builder App that is already funded and is into stretch goals.

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Productive

by Jennifer Brozek 26. April 2012 11:51

When I'm writing, I'm pretty much head's down. Right now, I'm all about the Battletech webseries. I'm about to kill off the first NPC and then the first main character. Mostly you will hear, "I wrote 1000 words today."

I am also working a lot on Apocalypse Ink Productions. We have our regular "get on the same page" meeting on Wednesdays. And things are moving in multiple projects. I'm pleased and not yet overwhelmed.

I have enough to do that I am working to a specific schedule these days. It's wonderful and busy but not yet to the juggling chainsaws stage. Though, I can see it in the distance.

I have contracts for four anthologies (Beast Within 3, Beast Within 4, Coins of Chaos, Dangers Untold) with a couple more floating in the "in progress" ether. I can already tell you that the month of September is going to be crazy. But I'm looking forward to it.

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Jennifer Brozek: Writerholic

Jennifer Brozek is an award winning editor, game designer, and author.

 Winner of the Australian Shadows Award for best edited publication, Jennifer has edited ten anthologies with more on the way. Author of In a Gilded Light, The Lady of Seeking in the City of Waiting, Industry Talk, and the Karen Wilson Chronicles, she has more than fifty published short stories, and is the Creative Director of Apocalypse Ink Productions.

 Jennifer also is a freelance author for numerous RPG companies. Winner of both the Origins and the ENnie award, her contributions to RPG sourcebooks include Dragonlance, Colonial Gothic, Shadowrun, Serenity, Savage Worlds, and White Wolf SAS. Jennifer is also the author of the long running Battletech webseries, The Nellus Academy Incident.

  When she is not writing her heart out, she is gallivanting around the Pacific Northwest in its wonderfully mercurial weather. Jennifer is an active member of SFWA, HWA, and IAMTW.

Latest Releases

Caller Unknown, Book One of the Karen Wilson Chronicles, Apocalypse Ink Productions, May 2012. Amazon | AIP | Barnes & Noble | Drive Thru Fiction

Industry Talk: An Insider's Look at Writing RPGs and Editing Anthologies, non-fiction, Apocalypse Ink Productions, May 2012. Amazon | Drive Thru Fiction | Nook | AIP