Jennifer Brozek | Wordslinger & Optimist! - Page 2

Bubble and Squeek for 15 Sep 2014

by Jennifer Brozek 15. September 2014 14:20

I'm so close to the end of Chimera Incarnate that I can think of nothing else. So, here's some Bubble and Squeek for you.

Article: How to start freelance writing. This is a good one.

Review: A review of Shattered Shields from Black Gate. Yay! They liked it.

Review: A review of Caller Unknown by Unquenchable Reads. Yay! Anna liked it.

SFSignal: Inexpensive ebooks. Numbers 160 and 161 are important. :)

Ghosts in the IM: Conversations Between Writers. This one is between me and Luna Lindsey.

TOC: Chicks Dig Gaming full TOC from Mad Norwegian Press. Is it not glorious? Also, the Kindle pre-order is up. (The Nook and iTunes ebook pre-orders will be up soon.)

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The Light at the End of the Tunnel

by Jennifer Brozek 10. September 2014 20:18

I'm working on the last three chapters of Chimera Incarnate, book 4 of the Karen Wilson Chronicles. That's about 15,000 words (1-2 weeks of writing). I've got the end of the story in my head and that's about all I can think about. How the big fight scenes will go. How to add twists to up the stakes. How to grab all the loose ends and tie them up in one big, shiny bow. It's hard to think about anything else. Thank  goodness the Husband understands when I non-sequitor in every conversation to something I've just written or am about to write.

Just over eight years in the making and I can finally see the end of the Karen Wilson Chronicles and where everyone is going to wind up when the story is done.

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Bubble and Squeek for 2 Sep 2014

by Jennifer Brozek 2. September 2014 09:36

The Writer's Edition

Article: What does it take to write a book? The five qualities published authors share.

Article: How to Fall In Love With Writing Again. Dealing with burn out and the blahs.

Article: 21 Harsh But Eye-Opening Writing Tips From Great Authors. These weren't that harsh to me. More common sense.

Article: Writers, Should You Quit Your Day Job? Short answer: probably not.

Article: How to Write Descriptive Passages Without Boring the Reader or Yourself. All about touching the senses.

Kickstarter: Girls on Games: A Look at the Fairer Side of the Industry. It's already funded and I'm writing a chapter on tie-in fiction.

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Freelancer Summary August 2014

by Jennifer Brozek 1. September 2014 21:33

Ever wonder what a freelance author/editor does? Each month of 2014, I’m going to list my daily notes on what I do. As I always say, being your own boss means you choose with 70 hours of the week you work. None of this talks about the random pub IMs, time doing research, time reading books for blurbs, introductions, and reviews, or short author questions. It doesn’t cover my pays-the-bills work either. This is just publishing industry stuff. “Answered pub industry email” can be anything from a request for an interview, to contract queries, to reading anthology invites, to answering questions about dates… and the list goes on.

August

 

2014.08.01

Answered pub industry email. Page reviews for Shattered Shields.

2014.08.02

Edit on Chimera Incarnate 4 and sent it to alpha readers. Outlined Chimera Incarnate 5.

 

 

Sunday

2014.08.03

Answered pub industry email. Wrote 140 word Elopus story. AIP presence at Dylan Birtolo’s kickstarter Knights show.

2014.08.04

Answered pub industry email. Wrote 140 word Elopus story x2. Updated AIP page. AIP Blog post. Wrote 241 words on Chimera Incarnate 5.

2014.08.05

Answered pub industry email. Wrote 140 word Elopus story x4. Wrote 1323 words on Chimera Incarnate 5.

2014.08.06

Wrote Gen Con author story card. Wrote 140 word Elopus story. Wrote 1072 words on Chimera Incarnate 5. Posted Gen Con schedule.

2014.08.07

Answered pub industry email. Wrote 1562 words on Chimera Incarnate 5. Posted “Tell Me” blog post. Gen Con prep.

2014.08.08

Answered pub industry email. Wrote 140 word Elopus story. 447 words on Chimera Incarnate 5. Posted “Tell Me” blog post. Gen Con prep.

2014.08.09

Gen Con prep. Edit on Chimera Incarnate 5 and sent it to alpha readers.

 

 

Sunday

2014.08.10

Gen Con prep. Updated AIP webpage.

2014.08.11

Answered pub industry email. Gen Con prep. Updated AIP webpage. AIP Blog post, book release.

2014.08.12

Answered pub industry email. Read AIP novel outline. Gen Con prep. Leave for Gen Con.

2014.08.13

Gen Con, arrive and set up booth.

2014.08.14

Gen Con panels, signing, and booth. Meeting.

2014.08.15

Gen Con panels and booth. Meeting.

2014.08.16

Gen Con panels, signing, and booth. Meeting.

 

 

Sunday

2014.08.17

Answered pub industry email. Gen Con booth, tore down booth. Meeting.

2014.08.18

Answered pub industry email. Arrive home from Gen Con and collapsed.

2014.08.19

Answered pub industry email. So much email to catch up on. AIP Blog post.

2014.08.20

Answered pub industry email. Volunteer form for Sasquan. Blog post.

2014.08.21

Answered pub industry email. Submitted a story. Editorial read of Flotsam #2.

2014.08.22

Answered pub industry email. Editorial read of Flotsam #2 and sent back to author. Wrote 363 words on Chimera Incarnate 6.

2014.08.23

Sick. Answered pub industry email. Final proof edits on a short story and returned to publisher. Wrote 378 words on Chimera Incarnate 6.

 

 

Sunday

2014.08.24

Sick. Wrote 763 words on Chimera Incarnate 6.

2014.08.25

Sick. Answered pub industry email. Tell Me blog post. Wrote 535 words on Chimera Incarnate 6.

2014.08.26

Answered pub industry email. Begin copy edits on The Bringer of War. Processed the email signup list from Gen Con and added them to the appropriate email lists. Answered a SFWA survey. IM conversation for blog. Wrote 1008 words on Chimera Incarnate 6.

2014.08.27

Answered pub industry email. Gen Con follow up. Logged Gen Con expenses. Copy edits on The Bringer of War. Wrote 1400 words on Chimera Incarnate 6.

2014.08.28

Answered pub industry email. Gen Con follow up. Final proof of Valdemar story. Edited Chimera Incarnate 6 and sent to alpha readers. Copy edits on The Bringer of War.

2014.08.29

Answered pub industry email. Copy edits on The Bringer of War. Wrote 880 words on Chimera Incarnate 7.

2014.08.30

Paid PA. Copy edits on The Bringer of War. Wrote 1078 words on Chimera Incarnate 7.

 

 

Sunday

2014.08.31

Answered pub industry email. Copy edits on The Bringer of War. Wrote 1975 words on Chimera Incarnate 7.

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Tell Me - Scott M. Baker

by Jennifer Brozek 1. September 2014 13:56

I've not had the pleasure of meeting Scott yet but I do think his book sounds interesting.

--

My latest project is Yeitso, a horror novel published by Blood Bound Books.

Big city life is dangerous. Rape, murder, gangs… not the best place to raise a teenage daughter on your own. That’s why big-city cop and recent divorcee Russell Andrews agreed to move to the desert and be the sheriff of a sleepy little New Mexican town. But the desert has secrets. Giant secrets. Secrets that eat men alive and threaten entire towns. Andrews comes face to face with a thing out of a myth, something that modern man has no name for. The Navajo call it Yeitso.

I had wanted to write this novel for years, but kept placing it on a backburner while I delved into the worlds of zombies and vampires. Then, in the fall of 2009, I took a training course at Los Alamos National Laboratory, fell in love with the area, and knew I had found the ideal setting for my novel. Shortly after that, I came across the monster I wanted to inhabit the desert, and the concept for Yeitso was born.

While all my previous works have been violence-laden, gore-splattered novels detailing the struggle between the living and the dead, Yeitso is my homage to the B-grade giant monster movies of the 1950s that I grew up with as a kid and that influenced me as an adult. As such, I wrote Yeitso in a different style, toning down the excesses of my previous books and creating a novel that will appeal to a wider audience. Fans of movies from that era will feel a sense of nostalgia as the novel opens with the authorities attempting to determine what type of creature is preying on local citizens and concludes in an epic struggle to stop the monster from taking over the world.

I enjoyed writing Yeitso because it challenged me to step outside my comfort zone and adapt an entirely new style, and I’m pleased with the results. As the natural progression of this, my next project will be a foray into the Young Adult genre with a series of novels set in a post-apocalyptic world where a sixteen-year-old boy must not only fight for his survival but deal with the guilt of knowing that it was his mother’s science experiment that opened portals between Earth and Hell.

I hope I’ve piqued your interest, and I look forward to hearing from some of you.

 
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Author’s Bio: Scott M. Baker was born and raised in Everett, Massachusetts and spent twenty-three years in northern Virginia working for the Central Intelligence Agency. Scott is now retired and lives in Gainesville, Florida as a full-time writer along with his wife and fellow author Alison Beightol and his stepdaughter. He has written Yeitso, his homage to the giant monster movies of the 1950s that he loved watching as a kid; The Vampire Hunters trilogy, about humans fighting the undead in Washington D.C.; as well as Rotter World, which details the struggle between humans and vampires during a zombie apocalypse. Scott is currently working on the next two books in the Rotter World saga and a series of young adult post-apocalyptic fiction. When not writing, Scott can usually be found doting on the two boxers and one cat that kindly allow him to live with them.

Please visit the author’s website at http://scottmbakerauthor.blogspot.com or follow him on Facebook at https://www.facebook.com/ScottMBakerAuthor?ref=hl.


Links:

trade paperback: http://www.amazon.com/Yeitso-Scott-M-Baker/dp/1940250129/ref=sr_1_cc_1?s=aps&ie=UTF8&qid=1408748819&sr=1-1-catcorr&keywords=yeitso

Kindle:  http://www.amazon.com/Yeitso-Scott-M-Baker-ebook/dp/B00MZFVLEM/ref=sr_1_2_title_0_main?s=books&ie=UTF8&qid=1408843111&sr=1-2&keywords=yeitso

Nook:  http://www.barnesandnoble.com/w/yeitso-scott-m-baker/1120192527?ean=2940150621350

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Tell Me - Jean Rabe

by Jennifer Brozek 25. August 2014 09:20

Jean is a wonderful friend of mine and we’ve talked about this book, The Cauldron, off and on for months. Now, Silence in the Library has put together a multi-book kickstarter that is 2/3rds funded for three books (including one by Timothy Zahn) that includes The Cauldron. Here, Jean talks about how The Cauldron, co-written with Gene DeWeese, came to be.
---

The Cauldron (once called Mnemorphosis)

There’s a spaceship inside, aliens, an elephant, and the Civil War . . . oh, and a love story, too. How wonderful is that?

Not in a million light years would I have thought to combine those elements into a science fiction novel.

In fact, I wouldn’t have thought to attempt this book. Well . . . I did write it, you can see my name on the cover illustration. I mostly write fantasy, and I dabble in urban fantasy and modern-day adventure yarns. I love to read science fiction, but I haven’t written a lot of it.

So how did I end up writing what I consider an amazing book?

Gene DeWeese called me one day some years back.

Gene was one of my writer-buddies and at the time (‘cause I used to live in Kenosha, WI) a fellow Cheesehead. I’d met him many years ago when we both wrote books for TSR (he, Ravenloft, me, Dragonlance). I had read his books even years before that, and I’d invited him to a lot of the anthologies I edited. Gene wrote just about anything . . . contemporary, fantasy, horror, and science fiction. And he wrote all of it well. He was a New York Times Bestselling author, and he was known for his Star Trek novels.

Gene had a novel fragment in his computer that had been vexing him. Its working title was called Mnemorphosis, but it didn’t sit well with him, as he thought readers wouldn’t pick it up. He wanted to turn that fragment into a full novel, but he didn’t seem up to finishing it on his own. He asked if I’d like to tackle the project.

Dear God yes!

Although I usually work alone, I’d collaborated with Andre Norton and John Helfers, and had great fun doing so.

Working with Gene DeWeese was a dream. He had such an incredible imagination . . . hence the elephant and the Civil War. And he had such an elegant, beautiful, gentle soul. I cherished every day I spent working on The Cauldron, and every phone conversation and e-mail I shared with him. I wanted to get the book “just right,” just the way he’d envisioned it. And I managed to weave my own elements and side-trips in it too. Part of it is set in Wisconsin (familiar to both of us) and Indiana (where I’d lived for a time when I was a news reporter and he’d lived many years ago). So it was a perfect coauthor pairing.

The endeavor wasn’t without its difficulties. Gene was suffering with a form of dementia (and was well aware of it; he’d lament to me about things he couldn’t recall and memories that had been scattered to the winds). The disease claimed him before he could see The Cauldron in print. I’d like to think that his scattered thoughts helped make The Cauldron so wonderful. When you read it, you’ll see how so many disparate elements combine to tell one story.

My agent pronounced the book “weirdly good,” and endeavored to market it. After one of the New York publishers sat on it for more than eighteen months, deciding whether or not to take it on, I told my agent I’d get it into print myself.

It’s a Kickstarter project that starts in August. The Cauldron is perfect for a Kickstarter. It’s ready to be printed; it’s not one of those Kickstarters where if enough contributions are raised, the author will write it. Silence in the Library is the publisher. They’re awesome folks, and they love the book…maybe love it as much as I do.

It does, after all, have an elephant in it.

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Jean Rabe is the author of thirty fantasy, adventure, and mystery novels, a heap of short stories, and has edited a few dozen anthologies. She shares her office with three dogs and a cantankerous parrot. Visit her at www.jeanrabe.com.


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The Writing Life for Me

by Jennifer Brozek 20. August 2014 10:45

I just got back from Gen Con. As usual, it was the busiest four days of the year – panels, signings, manning the booth. I got to see old friends and new. I sold a thing. I got offered a gig which I will do. I got to talk to a bunch of fans. I shared my experience and knowledge with those who asked. It was a convention.

We got to have three of AIP’s six authors at the table at one point. Four if you count me. Dylan, Ivan, and new author Wendy. She’s a sweetheart and smart! I’m so happy we’ll be publishing her next year.

I had to take the week of Gen Con off writing for two reasons: 1. Con. That’s a given. Unless under deadline, I shouldn’t do a lot of writing at a convention because I’m so tired by the end of the day. 2. I did something very bad to my shoulder and needed to rest it. It seems to be better now. But no clicky games for the foreseeable future.

Not being allowed to write always makes me want to write more. I love conventions but I’m never happier to get home, back to my routine and to write. I’m almost half-way through Chimera Incarnate and Never Let Me Leave is fully outlined. I’m giving Peter M. Ball’s Flotsam #2 a read through and then it’s onto Dylan’s Sheynan #2 for a full edit.

It’s a busy schedule but I’m looking forward to it.

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Tell Me - Erik Scott de Bie (Justice/Vengeance)

by Jennifer Brozek 7. August 2014 08:53

I asked Erik Scott de Bie to talk to me about Justice/Vengeance: Libations for the Dead (Vol 1). I love comic books and I like Erik's writing. So, this kickstarter was a no brainer for me. I've worked with Eric on RPGs and and I've edited him. I think ya'll are going to like Justice/Vengeance. Here's what he had to say about it.

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Heroes.

That’s what it’s all about.

Since I was a kid, I’ve loved superheroes: people who stand out and above the rest, using the powers for the good of everyone. They may have got their special whammy from radiation, magic, aliens, or maybe they’re born with it (maybe it’s Maybelline), or maybe there’s nothing super-powered about them at all but their drive to do the right thing. The common denominator is that they can do something to help the world, and so they do.

It’s the same with the heroes of the character driven Justice/Vengeance, around whom I’ve built the entire concept.

Pre-law student Marcus Orestes has only just learned the identity of his birth father: Justice, one of the greatest heroes the world has ever known. The revelation sets him on a quest to learn more about his father he never knew, the great power he wields, and the super-heroic destiny that awaits him: to become the new Justice.

His path crosses that of two powerful women.

The Latina superstar Angel “A-Girl” DeSantes is a superhero celebrity heiress melting in the spotlight with her own legacy to uphold. Possessed of superhuman strength, durability, and flight, she is stunningly effective in fighting crime, but her inherent clumsiness and lack of experience lead to a great deal of collateral damage that doesn’t play well in the tabloids. She’s coping with the pressures of fame and the niggling feeling that she’s supposed to be doing something more—much more—with her powers.

Enter also the retired former villain Vivienne “Lady Vengeance” Cain, a functioning alcoholic who struggles to control her dark, demon-fueled fear powers that threaten the world itself. She drinks to defend herself and everyone around her. After she was implicated in the murder of her former superhero team by their combined rogue’s gallery, most of the world thinks she’s dead, and those who know she’s alive want to fix that.

And lots of booze, ninjas, robots, demons, monsters, gods, demi-gods, and whatever else you can imagine.

Justice/Vengeance is my first comic book. It’s about doing the right thing, even if it isn’t always clear what that is. It unpacks some of the big themes I explore in my other work: the nature of good and evil, the difference between justice and vengeance, identity and moral agency. I make a concerted effort in J/V to embrace diversity of story and characters in a way comics haven’t always done all that well, across the lines of age, ethnicity, gender, sexuality, and motivation. And most of all, I'm just telling an awesome story: taking what is already fully formed in my head and communicating it to my audience.

I’ve wanted to do this since before I started writing. Here’s my chance.

And it’s going to be awesome.

Promise.

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Erik Scott de Bie is a 30-something speculative fiction author and game designer. He has published eight novels to date, including novels in the storied Forgotten Realms fantasy setting, the famous Traveller universe (his forthcoming novel Priority: Hyperion), a stand-alone novel for Broken Eye Books (Scourge of the Realm), and the original World of Ruin epic fantasy setting (his recently released novel, Shadow of the Winter King, is the first in that series). His short work has appeared in numerous anthologies and he is the author of the multimedia superhero project, Justice/Vengeance (live on Kickstarter during GenCon 2014!). In his work as a game designer, he has contributed to products from such companies as Wizards of the Coast and Privateer Press, and he is a lead creative consultant on Red Aegis from Vorpal Games. Check out his website: erikscottdebie.com

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Gen Con 2014 Panel and Signing Schedule

by Jennifer Brozek 5. August 2014 16:34

If I'm not at a panel/signing, I’ll be at my Apocalypse Ink Productions booth in Authors Avenue. Feel free to come by and say hello. Make sure you ask for a Gen Con 2014 author story card!

Thursday
2pm – Rm243 – Writer’s Craft: Romance and Love Stories
4pm – Dealers – Signing

Friday
12pm – Rm244 – Editing: The Writer Editor

Saturday
11am – Rm244 – Publishing: Small Press
12pm – Rm244 – Publishing: E-Publishing
4pm – Dealers – Signing

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Biking for MS

by Jennifer Brozek 4. August 2014 10:11

The Husband, Jeff, is doing a charity bike ride to fight multiple sclerosis. He’s pretty close to his funding goal. It would be nice for him to make it. Here’s the official blurb:

“I would like to thank those that donated in my first round notification, and I’m trying to keep these relatively un-spammy.  But, if you have a moment to consider this, I and the MS community, will thank you.

So, I registered to be a part of a charity biking event this year ( Sep 5th  – 7th), riding with Team Microsoft, and am raising funds to support the charity.  Your donation can be matched by Microsoft as well if you also submit it as a matching donation.

Mile by mile and dollar by dollar, Bike MS is changing lives. That's why I registered for Bike MS and why I'm asking you to support my fundraising efforts with a tax-deductible donation.

The National Multiple Sclerosis Society is dedicated to creating a world free of MS, but they can't do it without our help. It's faster and easier than ever to support this cause. Simply click the link below to visit my page and make a donation.

Your donation supports cutting-edge research and programs and services for everyone impacted by MS. Ending MS means no one will receive an MS diagnosis again. Every dollar helps.  Every person makes a difference.

Please support me by making a donation! I greatly appreciate your support and will keep you posted on progress to my goal.

Click here to visit my personal page.

If the text above does not appear as a clickable link, you can visit the web address:
http://main.nationalmssociety.org/site/TR?px=13428368&pg=personal&fr_id=23318&et=FJPFY5fcTDRgFdJlu9UTDg&s_tafId=350823

Thank for thinking about it.”

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Latest Releases


Keystones

Book Three of the Karen Wilson Chronicles,
More InformationBuy Now.


The Nellus Academy Incident
YA Battletech
Amazon | Battleshop | DriveThruRPG | B&N


Children of Anu

Book Two of the Karen Wilson Chronicles,
More InformationBuy Now.

Jennifer Brozek: Writerholic

Jennifer Brozek is an award winning editor, game designer, and author.

 Winner of the Australian Shadows Award for best edited publication, Jennifer has edited ten anthologies with more on the way. Author of In a Gilded Light, The Lady of Seeking in the City of Waiting, Industry Talk, and the Karen Wilson Chronicles, she has more than fifty published short stories, and is the Creative Director of Apocalypse Ink Productions.

 Jennifer also is a freelance author for numerous RPG companies. Winner of both the Origins and the ENnie award, her contributions to RPG sourcebooks include Dragonlance, Colonial Gothic, Shadowrun, Serenity, Savage Worlds, and White Wolf SAS. Jennifer is also the author of the YA Battletech novel, The Nellus Academy Incident.

  When she is not writing her heart out, she is gallivanting around the Pacific Northwest in its wonderfully mercurial weather. Jennifer is an active member of SFWA, HWA, and IAMTW.